[][src]Struct intel_genxml::gen9::_3dStatePsExtra

pub struct _3dStatePsExtra {
    pub dword_length: u32,
    pub _3d_command_sub_opcode: u32,
    pub _3d_command_opcode: u32,
    pub command_subtype: u32,
    pub command_type: u32,
    pub input_coverage_mask_state: u32,
    pub pixel_shader_has_uav: bool,
    pub pixel_shader_pulls_bary: bool,
    pub pixel_shader_computes_stencil: bool,
    pub pixel_shader_is_per_sample: bool,
    pub pixel_shader_disables_alpha_to_coverage: bool,
    pub attribute_enable: bool,
    pub pixel_shader_uses_source_w: bool,
    pub pixel_shader_uses_source_depth: bool,
    pub force_computed_depth: bool,
    pub pixel_shader_computed_depth_mode: u32,
    pub pixel_shader_kills_pixel: bool,
    pub omask_present_to_render_target: bool,
    pub pixel_shader_does_not_write_to_rt: bool,
    pub pixel_shader_valid: bool,
}

Fields

dword_length: u32_3d_command_sub_opcode: u32_3d_command_opcode: u32command_subtype: u32command_type: u32input_coverage_mask_state: u32pixel_shader_has_uav: boolpixel_shader_pulls_bary: boolpixel_shader_computes_stencil: boolpixel_shader_is_per_sample: boolpixel_shader_disables_alpha_to_coverage: boolattribute_enable: boolpixel_shader_uses_source_w: boolpixel_shader_uses_source_depth: boolforce_computed_depth: boolpixel_shader_computed_depth_mode: u32pixel_shader_kills_pixel: boolomask_present_to_render_target: boolpixel_shader_does_not_write_to_rt: boolpixel_shader_valid: bool

Methods

impl _3dStatePsExtra[src]

pub const DWORD_LENGTH: u32[src]

pub const DEPTH_COVERAGE: u32[src]

pub const INNER_CONSERVATIVE: u32[src]

pub const NONE: u32[src]

pub const NORMAL: u32[src]

pub const PSCDEPTH_OFF: u32[src]

pub const PSCDEPTH_ON: u32[src]

pub const PSCDEPTH_ON_GE: u32[src]

pub const PSCDEPTH_ON_LE: u32[src]

Trait Implementations

impl Default for _3dStatePsExtra[src]

impl Deserialize for _3dStatePsExtra[src]

impl<'_> From<&'_ [u32; 2]> for _3dStatePsExtra[src]

impl Serialize for _3dStatePsExtra[src]

type Out = [u32; 2]

Auto Trait Implementations

impl RefUnwindSafe for _3dStatePsExtra

impl Send for _3dStatePsExtra

impl Sync for _3dStatePsExtra

impl Unpin for _3dStatePsExtra

impl UnwindSafe for _3dStatePsExtra

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.