[−][src]Struct intel_genxml::gen75::RenderSurfaceState
Fields
cube_face_enable_positive_z: boolcube_face_enable_negative_z: boolcube_face_enable_positive_y: boolcube_face_enable_negative_y: boolcube_face_enable_positive_x: boolcube_face_enable_negative_x: boolmedia_boundary_pixel_mode: u32render_cache_read_write_mode: u32surface_array_spacing: u32vertical_line_stride_offset: u32vertical_line_stride: u32tile_walk: u32tiled_surface: boolsurface_horizontal_alignment: u32surface_vertical_alignment: u32surface_format: u32surface_array: boolsurface_type: u32surface_base_address: Awidth: u32height: u32surface_pitch: u32integer_surface_format: u32depth: u32multisample_position_palette_index: u32strbuf_minimum_array_element: u32number_of_multisamples: u32multisampled_surface_storage_format: u32render_target_view_extent: u32minimum_array_element: u32render_target_rotation: u32mip_count_lod: u32surface_min_lod: u32mocs: u32y_offset: u32x_offset: u32mcs_enable: booly_offset_for_uv_plane: u32append_counter_enable: boolauxiliary_surface_pitch: u32append_counter_address: Aauxiliary_surface_base_address: Ax_offset_for_uv_plane: u32reserved_mbz: u32resource_min_lod: f32shader_channel_select_alpha: ShaderChannelSelectshader_channel_select_blue: ShaderChannelSelectshader_channel_select_green: ShaderChannelSelectshader_channel_select_red: ShaderChannelSelectalpha_clear_color: u32blue_clear_color: u32green_clear_color: u32red_clear_color: u32Methods
impl<A: Addr + Default> RenderSurfaceState<A>[src]
pub const DWORD_LENGTH: u32[src]
pub const ARYSPC_FULL: u32[src]
pub const ARYSPC_LOD0: u32[src]
pub const HALIGN_4: u32[src]
pub const HALIGN_8: u32[src]
pub const INTERLACED_FRAME: u32[src]
pub const MSFMT_DEPTH_STENCIL: u32[src]
pub const MSFMT_MSS: u32[src]
pub const MULTISAMPLECOUNT_1: u32[src]
pub const MULTISAMPLECOUNT_4: u32[src]
pub const MULTISAMPLECOUNT_8: u32[src]
pub const NORMAL_MODE: u32[src]
pub const PROGRESSIVE_FRAME: u32[src]
pub const RTROTATE_0DEG: u32[src]
pub const RTROTATE_270DEG: u32[src]
pub const RTROTATE_90DEG: u32[src]
pub const SURFTYPE_1D: u32[src]
pub const SURFTYPE_2D: u32[src]
pub const SURFTYPE_3D: u32[src]
pub const SURFTYPE_BUFFER: u32[src]
pub const SURFTYPE_CUBE: u32[src]
pub const SURFTYPE_NULL: u32[src]
pub const SURFTYPE_STRBUF: u32[src]
pub const TILEWALK_XMAJOR: u32[src]
pub const TILEWALK_YMAJOR: u32[src]
pub const VALIGN_2: u32[src]
pub const VALIGN_4: u32[src]
Trait Implementations
impl<A: Addr + Default> Default for RenderSurfaceState<A>[src]
impl Deserialize for RenderSurfaceState<u64>[src]
impl<'_> From<&'_ [u32; 8]> for RenderSurfaceState<u64>[src]
impl<A: Addr + Default> Serialize for RenderSurfaceState<A>[src]
Auto Trait Implementations
impl<A> RefUnwindSafe for RenderSurfaceState<A> where
A: RefUnwindSafe,
A: RefUnwindSafe,
impl<A> Send for RenderSurfaceState<A> where
A: Send,
A: Send,
impl<A> Sync for RenderSurfaceState<A> where
A: Sync,
A: Sync,
impl<A> Unpin for RenderSurfaceState<A> where
A: Unpin,
A: Unpin,
impl<A> UnwindSafe for RenderSurfaceState<A> where
A: UnwindSafe,
A: UnwindSafe,
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized, [src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized, [src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T[src]
impl<T> From<T> for T[src]
impl<T, U> Into<U> for T where
U: From<T>, [src]
U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>, [src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>, [src]
U: TryFrom<T>,