[][src]Struct intel_genxml::gen7::_3dStateDepthBuffer

pub struct _3dStateDepthBuffer<A: Addr + Default> {
    pub dword_length: u32,
    pub _3d_command_sub_opcode: u32,
    pub _3d_command_opcode: u32,
    pub command_subtype: u32,
    pub command_type: u32,
    pub surface_pitch: u32,
    pub surface_format: u32,
    pub hierarchical_depth_buffer_enable: bool,
    pub stencil_write_enable: bool,
    pub depth_write_enable: bool,
    pub surface_type: u32,
    pub surface_base_address: A,
    pub lod: u32,
    pub width: u32,
    pub height: u32,
    pub mocs: u32,
    pub minimum_array_element: u32,
    pub depth: u32,
    pub depth_coordinate_offset_x: i32,
    pub depth_coordinate_offset_y: i32,
    pub render_target_view_extent: u32,
}

Fields

dword_length: u32_3d_command_sub_opcode: u32_3d_command_opcode: u32command_subtype: u32command_type: u32surface_pitch: u32surface_format: u32hierarchical_depth_buffer_enable: boolstencil_write_enable: booldepth_write_enable: boolsurface_type: u32surface_base_address: Alod: u32width: u32height: u32mocs: u32minimum_array_element: u32depth: u32depth_coordinate_offset_x: i32depth_coordinate_offset_y: i32render_target_view_extent: u32

Methods

impl<A: Addr + Default> _3dStateDepthBuffer<A>[src]

pub const DWORD_LENGTH: u32[src]

pub const D16_UNORM: u32[src]

pub const D24_UNORM_X8_UINT: u32[src]

pub const D32_FLOAT: u32[src]

pub const SURFTYPE_1D: u32[src]

pub const SURFTYPE_2D: u32[src]

pub const SURFTYPE_3D: u32[src]

pub const SURFTYPE_CUBE: u32[src]

pub const SURFTYPE_CUBE_MUST_BE_ZERO: u32[src]

pub const SURFTYPE_NULL: u32[src]

Trait Implementations

impl<A: Addr + Default> Default for _3dStateDepthBuffer<A>[src]

impl Deserialize for _3dStateDepthBuffer<u64>[src]

impl<'_> From<&'_ [u32; 7]> for _3dStateDepthBuffer<u64>[src]

impl<A: Addr + Default> Serialize for _3dStateDepthBuffer<A>[src]

type Out = [u32; 7]

Auto Trait Implementations

impl<A> RefUnwindSafe for _3dStateDepthBuffer<A> where
    A: RefUnwindSafe

impl<A> Send for _3dStateDepthBuffer<A> where
    A: Send

impl<A> Sync for _3dStateDepthBuffer<A> where
    A: Sync

impl<A> Unpin for _3dStateDepthBuffer<A> where
    A: Unpin

impl<A> UnwindSafe for _3dStateDepthBuffer<A> where
    A: UnwindSafe

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.