[][src]Struct intel_genxml::gen6::_3dStateWm

pub struct _3dStateWm<A: Addr + Default> {
    pub dword_length: u32,
    pub _3d_command_sub_opcode: u32,
    pub _3d_command_opcode: u32,
    pub command_subtype: u32,
    pub command_type: u32,
    pub kernel_start_pointer_0: u64,
    pub software_exception_enable: bool,
    pub maskstack_exception_enable: bool,
    pub illegal_opcode_exception_enable: bool,
    pub floating_point_mode: u32,
    pub thread_priority: u32,
    pub binding_table_entry_count: u32,
    pub sampler_count: u32,
    pub vector_mask_enable: bool,
    pub single_program_flow: bool,
    pub per_thread_scratch_space: u32,
    pub scratch_space_base_pointer: A,
    pub dispatch_grf_start_register_for_constant_setup_data_2: u32,
    pub dispatch_grf_start_register_for_constant_setup_data_1: u32,
    pub dispatch_grf_start_register_for_constant_setup_data_0: u32,
    pub hierarchical_depth_buffer_resolve_enable: bool,
    pub depth_buffer_resolve_enable: bool,
    pub depth_buffer_clear: bool,
    pub statistics_enable: bool,
    pub _8_pixel_dispatch_enable: bool,
    pub _16_pixel_dispatch_enable: bool,
    pub _32_pixel_dispatch_enable: bool,
    pub dual_source_blend_enable: bool,
    pub pixel_shader_uses_source_w: bool,
    pub omask_present_to_rendertarget: bool,
    pub line_stipple_enable: bool,
    pub polygon_stipple_enable: bool,
    pub line_antialiasing_region_width: u32,
    pub line_end_cap_antialiasing_region_width: u32,
    pub thread_dispatch_enable: bool,
    pub pixel_shader_uses_source_depth: bool,
    pub pixel_shader_computed_depth: bool,
    pub pixel_shader_kills_pixel: bool,
    pub legacy_diamond_line_rasterization: bool,
    pub maximum_number_of_threads: u32,
    pub multisample_dispatch_mode: u32,
    pub multisample_rasterization_mode: u32,
    pub point_rasterization_rule: u32,
    pub barycentric_interpolation_mode: u32,
    pub position_zw_interpolation_mode: u32,
    pub position_xy_offset_select: u32,
    pub number_of_sf_output_attributes: u32,
    pub kernel_start_pointer_1: u64,
    pub kernel_start_pointer_2: u64,
}

Fields

dword_length: u32_3d_command_sub_opcode: u32_3d_command_opcode: u32command_subtype: u32command_type: u32kernel_start_pointer_0: u64software_exception_enable: boolmaskstack_exception_enable: boolillegal_opcode_exception_enable: boolfloating_point_mode: u32thread_priority: u32binding_table_entry_count: u32sampler_count: u32vector_mask_enable: boolsingle_program_flow: boolper_thread_scratch_space: u32scratch_space_base_pointer: Adispatch_grf_start_register_for_constant_setup_data_2: u32dispatch_grf_start_register_for_constant_setup_data_1: u32dispatch_grf_start_register_for_constant_setup_data_0: u32hierarchical_depth_buffer_resolve_enable: booldepth_buffer_resolve_enable: booldepth_buffer_clear: boolstatistics_enable: bool_8_pixel_dispatch_enable: bool_16_pixel_dispatch_enable: bool_32_pixel_dispatch_enable: booldual_source_blend_enable: boolpixel_shader_uses_source_w: boolomask_present_to_rendertarget: boolline_stipple_enable: boolpolygon_stipple_enable: boolline_antialiasing_region_width: u32line_end_cap_antialiasing_region_width: u32thread_dispatch_enable: boolpixel_shader_uses_source_depth: boolpixel_shader_computed_depth: boolpixel_shader_kills_pixel: boollegacy_diamond_line_rasterization: boolmaximum_number_of_threads: u32multisample_dispatch_mode: u32multisample_rasterization_mode: u32point_rasterization_rule: u32barycentric_interpolation_mode: u32position_zw_interpolation_mode: u32position_xy_offset_select: u32number_of_sf_output_attributes: u32kernel_start_pointer_1: u64kernel_start_pointer_2: u64

Methods

impl<A: Addr + Default> _3dStateWm<A>[src]

pub const DWORD_LENGTH: u32[src]

pub const ALTERNATE: u32[src]

pub const BIM_LINEAR_CENTROID: u32[src]

pub const BIM_LINEAR_PIXEL: u32[src]

pub const BIM_LINEAR_SAMPLE: u32[src]

pub const BIM_PERSPECTIVE_CENTROID: u32[src]

pub const BIM_PERSPECTIVE_PIXEL: u32[src]

pub const BIM_PERSPECTIVE_SAMPLE: u32[src]

pub const HIGH: u32[src]

pub const IEEE_745: u32[src]

pub const INTERP_CENTROID: u32[src]

pub const INTERP_PIXEL: u32[src]

pub const INTERP_SAMPLE: u32[src]

pub const MSDISPMODE_PERPIXEL: u32[src]

pub const MSDISPMODE_PERSAMPLE: u32[src]

pub const MSRASTMODE_OFF_PATTERN: u32[src]

pub const MSRASTMODE_OFF_PIXEL: u32[src]

pub const MSRASTMODE_ON_PATTERN: u32[src]

pub const MSRASTMODE_ON_PIXEL: u32[src]

pub const POSOFFSET_CENTROID: u32[src]

pub const POSOFFSET_NONE: u32[src]

pub const POSOFFSET_SAMPLE: u32[src]

pub const RASTRULE_UPPER_LEFT: u32[src]

pub const RASTRULE_UPPER_RIGHT: u32[src]

pub const _0_5_PIXELS: u32[src]

pub const _1_0_PIXELS: u32[src]

pub const _2_0_PIXELS: u32[src]

pub const _4_0_PIXELS: u32[src]

Trait Implementations

impl<A: Addr + Default> Default for _3dStateWm<A>[src]

impl Deserialize for _3dStateWm<u64>[src]

impl<'_> From<&'_ [u32; 9]> for _3dStateWm<u64>[src]

impl<A: Addr + Default> Serialize for _3dStateWm<A>[src]

type Out = [u32; 9]

Auto Trait Implementations

impl<A> RefUnwindSafe for _3dStateWm<A> where
    A: RefUnwindSafe

impl<A> Send for _3dStateWm<A> where
    A: Send

impl<A> Sync for _3dStateWm<A> where
    A: Sync

impl<A> Unpin for _3dStateWm<A> where
    A: Unpin

impl<A> UnwindSafe for _3dStateWm<A> where
    A: UnwindSafe

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.