[][src]Struct intel_genxml::gen5::WmState

pub struct WmState<A: Addr + Default> {
    pub grf_register_count_0: u32,
    pub kernel_start_pointer_0: u64,
    pub software_exception_enable: bool,
    pub mask_stack_exception_enable: bool,
    pub illegal_opcode_exception_enable: bool,
    pub depth_coefficient_urb_read_offset: u32,
    pub floating_point_mode: u32,
    pub thread_priority: u32,
    pub binding_table_entry_count: u32,
    pub single_program_flow: bool,
    pub per_thread_scratch_space: u32,
    pub scratch_space_base_pointer: A,
    pub dispatch_grf_start_register_for_constant_setup_data_0: u32,
    pub setup_urb_entry_read_offset: u32,
    pub setup_urb_entry_read_length: u32,
    pub constant_urb_entry_read_offset: u32,
    pub constant_urb_entry_read_length: u32,
    pub statistics_enable: bool,
    pub sampler_count: u32,
    pub sampler_state_pointer: A,
    pub _8_pixel_dispatch_enable: bool,
    pub _16_pixel_dispatch_enable: bool,
    pub _32_pixel_dispatch_enable: bool,
    pub contiguous_32_pixel_dispatch_enable: bool,
    pub contiguous_64_pixel_dispatch_enable: bool,
    pub fast_span_coverage_enable: bool,
    pub depth_buffer_clear: bool,
    pub depth_buffer_resolve_enable: bool,
    pub hierarchical_depth_buffer_resolve_enable: bool,
    pub legacy_global_depth_bias_enable: bool,
    pub line_stipple_enable: bool,
    pub global_depth_offset_enable: bool,
    pub polygon_stipple_enable: bool,
    pub line_antialiasing_region_width: u32,
    pub line_end_cap_antialiasing_region_width: u32,
    pub early_depth_test_enable: bool,
    pub thread_dispatch_enable: bool,
    pub pixel_shader_uses_source_depth: bool,
    pub pixel_shader_computed_depth: bool,
    pub pixel_shader_kills_pixel: bool,
    pub legacy_diamond_line_rasterization: bool,
    pub maximum_number_of_threads: u32,
    pub global_depth_offset_constant: f32,
    pub global_depth_offset_scale: f32,
    pub grf_register_count_1: u32,
    pub kernel_start_pointer_1: u64,
    pub grf_register_count_2: u32,
    pub kernel_start_pointer_2: u64,
    pub grf_register_count_3: u32,
    pub kernel_start_pointer_3: u64,
}

Fields

grf_register_count_0: u32kernel_start_pointer_0: u64software_exception_enable: boolmask_stack_exception_enable: boolillegal_opcode_exception_enable: booldepth_coefficient_urb_read_offset: u32floating_point_mode: u32thread_priority: u32binding_table_entry_count: u32single_program_flow: boolper_thread_scratch_space: u32scratch_space_base_pointer: Adispatch_grf_start_register_for_constant_setup_data_0: u32setup_urb_entry_read_offset: u32setup_urb_entry_read_length: u32constant_urb_entry_read_offset: u32constant_urb_entry_read_length: u32statistics_enable: boolsampler_count: u32sampler_state_pointer: A_8_pixel_dispatch_enable: bool_16_pixel_dispatch_enable: bool_32_pixel_dispatch_enable: boolcontiguous_32_pixel_dispatch_enable: boolcontiguous_64_pixel_dispatch_enable: boolfast_span_coverage_enable: booldepth_buffer_clear: booldepth_buffer_resolve_enable: boolhierarchical_depth_buffer_resolve_enable: boollegacy_global_depth_bias_enable: boolline_stipple_enable: boolglobal_depth_offset_enable: boolpolygon_stipple_enable: boolline_antialiasing_region_width: u32line_end_cap_antialiasing_region_width: u32early_depth_test_enable: boolthread_dispatch_enable: boolpixel_shader_uses_source_depth: boolpixel_shader_computed_depth: boolpixel_shader_kills_pixel: boollegacy_diamond_line_rasterization: boolmaximum_number_of_threads: u32global_depth_offset_constant: f32global_depth_offset_scale: f32grf_register_count_1: u32kernel_start_pointer_1: u64grf_register_count_2: u32kernel_start_pointer_2: u64grf_register_count_3: u32kernel_start_pointer_3: u64

Methods

impl<A: Addr + Default> WmState<A>[src]

pub const DWORD_LENGTH: u32[src]

pub const ALTERNATE: u32[src]

pub const HIGH: u32[src]

pub const IEEE_754: u32[src]

pub const _0_5_PIXELS: u32[src]

pub const _1_0_PIXELS: u32[src]

pub const _2_0_PIXELS: u32[src]

pub const _4_0_PIXELS: u32[src]

Trait Implementations

impl<A: Addr + Default> Default for WmState<A>[src]

impl Deserialize for WmState<u64>[src]

impl<'_> From<&'_ [u32; 11]> for WmState<u64>[src]

impl<A: Addr + Default> Serialize for WmState<A>[src]

type Out = [u32; 11]

Auto Trait Implementations

impl<A> RefUnwindSafe for WmState<A> where
    A: RefUnwindSafe

impl<A> Send for WmState<A> where
    A: Send

impl<A> Sync for WmState<A> where
    A: Sync

impl<A> Unpin for WmState<A> where
    A: Unpin

impl<A> UnwindSafe for WmState<A> where
    A: UnwindSafe

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.