[][src]Struct intel_genxml::gen12::_3dStateConstantAll

pub struct _3dStateConstantAll {
    pub dword_length: u32,
    pub shader_update_enable: u32,
    pub vertex_shader_update_enable: bool,
    pub hull_shader_update_enable: bool,
    pub domain_shader_update_enable: bool,
    pub geometry_shader_update_enable: bool,
    pub pixel_shader_update_enable: bool,
    pub _3d_command_sub_opcode: u32,
    pub _3d_command_opcode: u32,
    pub command_subtype: u32,
    pub command_type: u32,
    pub mocs: u32,
    pub pointer_buffer_mask: u32,
    pub update_mode: bool,
}

Fields

dword_length: u32shader_update_enable: u32vertex_shader_update_enable: boolhull_shader_update_enable: booldomain_shader_update_enable: boolgeometry_shader_update_enable: boolpixel_shader_update_enable: bool_3d_command_sub_opcode: u32_3d_command_opcode: u32command_subtype: u32command_type: u32mocs: u32pointer_buffer_mask: u32update_mode: bool

Methods

impl _3dStateConstantAll[src]

pub const DWORD_LENGTH: u32[src]

Trait Implementations

impl Default for _3dStateConstantAll[src]

impl Deserialize for _3dStateConstantAll[src]

impl<'_> From<&'_ [u32; 2]> for _3dStateConstantAll[src]

impl Serialize for _3dStateConstantAll[src]

type Out = [u32; 2]

Auto Trait Implementations

impl RefUnwindSafe for _3dStateConstantAll

impl Send for _3dStateConstantAll

impl Sync for _3dStateConstantAll

impl Unpin for _3dStateConstantAll

impl UnwindSafe for _3dStateConstantAll

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.